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Ziggs, the Hexplosives Expert Revealed
01-28-2012 06:11 PM
David
Champion

Posts: 232
Joined: Mar 2011
Summoner Name: Monday
Post: #1
Ziggs, the Hexplosives Expert Revealed
[Image: ziggs_base_splash_thumb.jpg]

Quote:Greetings Summoners!

Sometimes, you want to go a little crazy. Sometimes, you want to throw caution to the wind. And sometimes, you want to blow stuff up just to watch it explode. If you agree with any of the previous statements, we should have a conversation about Ziggs, the Hexplosive Expert.

The first thing you’ll notice about Ziggs is that he doesn’t get anything for free – it requires a strong throwing arm and keen aim to get the most out of him, trading safety and caution for massive damage opportunities and insane poke. Ziggs bounces – a new skill shot paradigm – bombs along the ground at his foes and blasts them to smithereens, providing he can predict his enemy’s movements effectively.

In addition to a barrage of explosives, Ziggs has some madcap tricks up his tiny sleeves. Ziggs’ Satchel Charge can control an area and knock back enemies a short distance when he detonates it, and he can also send himself flying away from the blast by using the ability to launch himself. If Ziggs is too hasty, however, he’ll find the long cooldown can punish misuse and leave him vulnerable in a tight spot.

Ziggs espouses our new champion design direction to make champions deep and provide a unique gameplay experience. His strengths and weaknesses really shine (for example, his lack of a reliable targeted nuke allows us to give him greater damage potential and range), and mastering his abilities will challenge seasoned summoners.

Give Ziggs a spin and tell us what you think – your feedback has helped us move in this direction, and we’re constantly working to make the game a more fun and engaging experience.

[Image: ziggs1_thumb.jpg][Image: ziggs11_thumb.jpg]

Quote:Abilities:
Short Fuse (Passive) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Bouncing Bomb - Ziggs throws a bouncing bomb that deals magic damage.
Satchel Charge - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
Mega Inferno Bomb (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance, Enemies in the primary blast zone take more damage than those further away.

[Image: ziggs6_thumb.jpg][Image: ziggs10_thumb.jpg]


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