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*taunts* Ok.
03-17-2011 10:16 AM
Silphon
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Summoner Name: Silpho
Post: #1
*taunts* Ok.
So...Riot has given a lot BS and false statements regarding the most badass yet completely game-breaking champion...Rammus.

Don't get me wrong I love him, and whenever he's on my team I thank god, but that's only because of how completely annoying he is to go up against. I've been looking forward toward a once was promised nerf...but all they did was adjust his powerball...which was completely off and no where near his actual problems. His taunt and defense curl pretty much make him the most devastating tank in the game.

This brings me to a larger issue which is why I made this topic. What is everyone's thoughts on how taunt in-general is being used; Rammus gets a 3 second taunt, while every other tank that has it in some form or another, has a measly 1.5-2 second taunt. Even if you get merc treads it seems like it does nothing. I've seen some weird things regarding taunt too, for instance yesterday, a rammus double taunted me and another teammate, and dragged us right up on the turret and it seemed like we couldn't even run off the turret, because after we were taunted, it kept dragging us toward rammus. And yes we both had the taunt particals overhead.

So everyone's thoughts on taunt and what exactly should be done, or just weird taunt stories to be shared, or just vent about how you hate idiots who don't bother to ban Rammus or Shen because the the last guy on your team says he's going to be him...


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03-17-2011 10:35 AM
Sunaori
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Post: #2
RE: *taunts* Ok.
I play Rammus a lot and all I can say is don't even get close to my turret when we're in laning phase, or else you will be taunted to get hit by the turret. Taunt is one reason I love Rammus so much, the other reason is his Defensive Ball Curl. Despite that, I do agree that Rammus is overpowered; even my friends think so.

Pure armor build + Defensive Ball Curl means AD characters basically can't do shit to you. Not to mention they will be taking some hefty damage from Sunfire Cape, Defensive Ball Curl, Tremors, and Thornmail (if they think they can handle you and keep attacking you. Their HP just drops like a nuke character was attacking them.

I'm still fairly new to the game, so I don't get what you mean by banning character. I think Rammus' Taunt should be nerfed to maybe 1.5 or 2 seconds, but nothing else.



I think I'll let you suffer for a while...
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03-17-2011 10:37 AM
(This post was last modified: 03-17-2011 10:40 AM by TheEagleoftheStars.)
TheEagleoftheStars
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Post: #3
RE: *taunts* Ok.
That sounds like a weird bug

However, I feel like Rammus is fine as he is, but some of the randoms I play with need to learn how to play against him.

I believe Rammus's taunt is fine since its duration scales unlike Sion's stun which is on a shorter cooldown adding on the fact that it's single target, thus not advocating the AoE Teamcomp. However, IIRC Rammus has lower HP than the other tanks: Rammus only higher base HP than Galio and his HP/lvl is also lower than Alistar and Shen. He needs DBC to survive and don't forget that Rammus is non-threatening in a lane with no gap closer.

As for taunt itself, I think it's a great mechanic; It gives a reason to attack these ignorable tanks while having low range compared to stuns.

(03-17-2011 10:35 AM)Sunaori Wrote:  I play Rammus a lot and all I can say is don't even get close to my turret when we're in laning phase, or else you will be taunted to get hit by the turret. Taunt is one reason I love Rammus so much, the other reason is his Defensive Ball Curl. Despite that, I do agree that Rammus is overpowered; even my friends think so.

Pure armor build + Defensive Ball Curl means AD characters basically can't do shit to you. Not to mention they will be taking some hefty damage from Sunfire Cape, Defensive Ball Curl, Tremors, and Thornmail (if they think they can handle you and keep attacking you. Their HP just drops like a nuke character was attacking them.

I'm still fairly new to the game, so I don't get what you mean by banning character. I think Rammus' Taunt should be nerfed to maybe 1.5 or 2 seconds, but nothing else.

I'm not sure what level you are right now, but when you can, I recommend you put Rammus in the jungle; Rammus is able to gank rediculously while in the jungle after he clears it once. And also, don't forget to buy Magic Resist.


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03-17-2011 10:40 AM
Grunghole
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Post: #4
RE: *taunts* Ok.
I honestly don't see any real problem with Rammus. His powerball is strong but manageable, his taunt is a decent duration but nothing obscene, and his ball curl is good for what he's supposed to be doing.

The main problem from what I've seen is that jungle Rammus completely wrecks games with his ability to gank with Powerball and then taunt you to a massive, unforseen gank and even that's not totally unmanageable. A ward after a couple of minutes (or playing defensively) means that you're covered.

He's annoying, yeah, but he doesn't win games by himself. He's just really good at punishing bad positioning, which is everywhere in mid-low skill games (like the ones I play :3)


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03-17-2011 10:41 AM
(This post was last modified: 03-17-2011 10:52 AM by Sunaori.)
Sunaori
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Post: #5
RE: *taunts* Ok.
Yeah, Rammus does have relatively low HP compared to other tanks. I think end game Karthus has nearly as much HP as end game Rammus; around 2.5k~3k.

Quote:I'm not sure what level you are right now, but when you can, I recommend you put Rammus in the jungle; Rammus is able to gank rediculously while in the jungle after he clears it once. And also, don't forget to buy Magic Resist.

It depends. If a team is AD heavy (to me that's at least 4 players), I'll go full armor; only magic resist I will have is from Guardian Angel. If a team is pretty even, then I'll build both; and AP heavy, I'll build pure magic resist, with some armor on the side towards late game.

I should try jungle Rammus sometime, but I have never jungled before. My friends suggest only trying it when we're all playing a match together with no randoms on our side, so it'll be forgivable if/when I die rather than having people rage at me. I'd love to try it, especially now since you mention the ganking potential he has.



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03-17-2011 10:54 AM
Silphon
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Summoner Name: Silpho
Post: #6
RE: *taunts* Ok.
Jungle Rammus is definitely a game breaker, even with wards imo, it doesn't save you especially lately since i see a lot of jungle rammus' taking flash with them, that power ball equipped with flash is pretty much a guarantee that you're going to be ganked.

My one issue with taunt is that it seems that there are a lot of bugs, not talking about fun annoying stuff like shen's taunt you as i dash through a wall and let me team rape you as you mindlessly try to walk to me (fun as hell to do and pretty gets you a ragequit if you do it 2-3 times to teams) but just really weird things that end up cropping out of being taunted. I've seen taunts lasting longer than intended, partical and projectile breaking now and then (with shen's dash taunt) forcing people inside a turret with rammus' taunt, happens to me now and then, when I over-extend, a rammus will taunt and go behind his turret and somehow i get stuck infront of the turret even after the taunt has ended.

Reds have said numerous times that they were going to look into it, and addressed a few times in patch previews, yet nothing (good or bad) seems to be done to taunt minus galio's massive ult nerf.


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03-17-2011 10:56 AM
flamedance58
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Post: #7
RE: *taunts* Ok.
If a team goes pure AP or pure AD...their idiots. No offense to people but if you do that you're more than likely going to come up against anti-mages or a Rammus...

I think that if they plan to change Rammus again they should just make his taunt the same length as Shen's and be done with it because in the end that's what everyone complains about.



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03-17-2011 10:59 AM
Sunaori
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Post: #8
RE: *taunts* Ok.
Well, most teams I play these days, especially with my high leveled friends, no team would go pure AD/AP. However, there are teams that still have only 1 AP/AD on their side which allows me to build a pure armor/MR anyway and just grab the other on the side. I'd much prefer playing against a team that's AD heavy because of Rammus' passive, and I still somewhat hate building a magic resist Rammus.



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03-17-2011 11:08 AM
Grunghole
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Post: #9
RE: *taunts* Ok.
(03-17-2011 10:59 AM)Sunaori Wrote:  Well, most teams I play these days, especially with my high leveled friends, no team would go pure AD/AP. However, there are teams that still have only 1 AP/AD on their side which allows me to build a pure armor/MR anyway and just grab the other on the side. I'd much prefer playing against a team that's AD heavy because of Rammus' passive, and I still somewhat hate building a magic resist Rammus.

Once you hit 30, most serious games are played in Ranked, and casual games in Normal, so it's entirely possible to see entire teams with only AD/AP on one side.

But yeah, totally jungle Rammus. His lane presence is minimal, since the taunt is low duration and you don't really have anywhere to powerball to, and defensive ball curl is almost useless when there's one guy attacking you for minimal damage. But in a jungle, he's a beast. He clears it pretty quick and, to be totally honest, it scares the shit outta me when I see an enemy jungle Rammus.


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03-17-2011 11:11 AM
Photon
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Post: #10
RE: *taunts* Ok.
1. don't like taunt, get cleanse.
2. don't like cleanse, get quick silver sash.
3. don't like countering other teams CC, quit LoL.

That said, I'd like to share my rammus runepage, at level 2 i have 99 attack damage(not defensive curled) from only armor, at lv1 i have +64(84-85 totaled) armor WITHOUT 50 from ball curl.

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