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Release Notes v1.0.0.118
05-09-2011 09:48 PM
(This post was last modified: 05-09-2011 09:49 PM by David.)
David
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Post: #1
Release Notes v1.0.0.118
Quote:League of Legends will be updated during scheduled maintenance on 5/10/2011 from 1:30AM until 9AM

New Skins in the Store
Aristocrat Vayne
Vindicator Vayne
Lord Mordekaiser
Jaximus
Safari Caitlyn

League of Legends v1.0.0.118
Vayne, The Night Hunter
Night Hunter (Passive): Vayne ruthlessly hunts evil-doers. She gains bonus Movement Speed when moving toward nearby enemy champions.
Tumble: Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage.
Silver Bolts: Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as bonus true damage. (Max damage vs. Monsters is capped)
Condemn: Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
Final Hour (Ultimate): Readying herself for an epic confrontation, Vayne gains increased Attack Damage, stealth during Tumble, and quadruple the bonus Movement Speed from Night Hunter.

Annie
Annie's run animation has been updated

Gangplank
General
Armor per level increased to 3.3 from 2.8
Attack speed per level increased to 2.75 from 2.35
Attack range increased to 125 from 100
Remove Scurvy cooldown reduced to 22/21/20/19/18 from 30/27/24/21/18
Cannon Barrage
Slow increased to 25% from 15/20/25%
Cooldown reduced to 120/115/110 seconds from 120

Jarvan IV
Dragon Strike
Cooldown increased to 10/9/8/7/6 from 9/8/7/6/5
Mana cost increased to 45/50/55/60/65 from 40/45/50/55/60
Golden Aegis shield strength reduced to 50/90/130/170/210 from 50/100/150/200/250
Cataclysm damage reduced to 200/325/450 from 200/350/500
Fixed a bug where Jarvan IV's banner caused a hitch the first time it was cast

Jax
Leap Strike no longer locks Jax, allowing him to cast spells while leaping

Karma
Fixed a bug where by casting spells in rapid succession you could charge multiple spells with a single Mantra
Chakra now shows a cooldown

Karthus
Death Defied
Duration reduced to 7 seconds from 8
No longer reduces your respawn time
Requiem ability power ratio reduced to 0.6 from 0.7

Lee Sin
Energy costs on all spells reduced to 50/30 from 60/40
Safeguard shield no longer restores energy when the shield is destroyed
Tempest range increased to 450 from 400

Malphite
Granite Shield recharge rate reduced to 10 seconds from 12 seconds

Master Yi
Alpha Strike teleporting behavior improved to be more consistent when near walls

Morgana
General
Attack range increased to 425 from 400
Attack missile speed increased to 1200 from 1100

Nocturne
Duskbringer damage reduced to 60/105/150/195/240 from 60/110/160/210/260
Paranoia
Damage reduced to 150/250/350 from 150/300/450
Fixed a bug where Paranoia caused a hitch the first time it was used

Nunu
Fixed a bug where Absolute Zero being cancelled immediately could deal more damage than intended

Pantheon
Fixed a bug where casting Aegis of Zeonia from max range would sometimes fail to stun or damage the target (unrelated to terrain)

Rumble
Fixed a bug where the Flamespitter particle was lasting longer than intended
Fixed a bug where the Electro Harpoon particle traveled further than the actual projectile
Rumble's pathing size has been reduced

Shen
Ki Strike
Bonus damage now scales off 8% of Shen's bonus health instead of 3.5% of his maximum health
Base damage reduced to 10 from 15
Vorpal Blade damage reduced to 50/90/130/170/210 from 50/95/140/185/230

Sona
Sona will no longer automatically acquire attack targets when Power Chord is charged

Trundle
Fixed a bug where the particle for Pillar of Filth could queue up in the fog of war

Twisted Fate
Twisted Fate will no longer automatically attack targets when Pick a Card is locked

Zilean
Fixed a bug where Time Bomb didn't show its damage type in death recap

Items
New Stat: Tenacity
Tenacity reduces the duration of stuns, slows, taunts, fears, snares, sleeps, silences, blinds and immobilizes by 1% per point. Multiple Tenacity effects do not stack, but Tenacity does stack multiplicatively with other disable reductions (for example Irelia's Ionian Fervor).
New Item: Cloak and Dagger
+20% Attack Speed
+20% Critical Strike Chance
+25 Tenacity
New Item: Moonflair Spellblade
+50 Ability Power
+25 Tenacity
New Item: Eleisa's Miracle
+25 Health Regen per 5 sec
+20 Mana Regen per 5 sec
+25 Tenacity
Mercury Treads now grant +35 Tenacity.
Sunfire Cape area of effect damage per second reduced to 35 from 40
Catalyst the Protector's passive now changed to upon level up, restores 250 Health and 200 Mana over 8 seconds
Rod of Ages now retains Catalyst the Protector's passive when upgraded (Catalyst passive is still unique and will not stack with Rod of Ages)
Wit's End
No longer burns mana but still deals 42 magic damage on each hit
New Passive: attacks increase your magic resist by 5 for 5 seconds (stacks 4 times)
Combine cost reduced to 550 from 700

General
Turrets will now correctly respond to calls for help when an allied champion who is Taunted, Feared, or Stealthed is attacked
Baron Nashor now ignores debuffs if you are too far away to engage him. Notably this will prevent Heimerdinger from stacking the armor and magic resist reduction debuff from his turrets
Added a gray version of the charging/cooldown icon for the following spells/passives/items: Pantheon's Aegis Protection, Kennen's Electrical Surge, Kassadin's Force Pulse, LeBlanc's Mirror Image, Annie's Pyromania, Anvia's Rebirth, Twisted Fate's Stacked Deck, Nunu's Visionary, and Guardian Angel
Fixed a bug where the Strength of Spirit mastery didn't include mana gained from buffs (for example Ryze's bonus mana from Desperate Power, Tear of the Goddess)
Teleport cancel delay increase to 1 second from 0.5
Fixed a bug that was causing the line missile targeting display to be offset on the following spells: Renekton's Slice and Dice, Kog'Maw's Void Ooze, Shen's Shadow Dash, Corki's Valkyrie and Missile Barrage, Morgana's Dark Binding, and Gragas's Body Slam


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05-09-2011 11:20 PM
flamedance58
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Post: #2
RE: Release Notes v1.0.0.118
Wit's End?
Wit's END!?!
No!
NO!
Beep...Beep..Beep....BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP...
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooo!

R.I.P
Wit's End.



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05-10-2011 02:31 PM
Executivechap
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Post: #3
RE: Release Notes v1.0.0.118
What about that new TF skin and Rammus skin in the spotlight?



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05-10-2011 03:46 PM
Vampire Poop
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Post: #4
RE: Release Notes v1.0.0.118
Eleisa's Miracle is so good, have yet to use the other two though.


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05-10-2011 04:03 PM
flamedance58
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Post: #5
RE: Release Notes v1.0.0.118
Probably just hints as for when their coming out eventually.



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05-11-2011 01:31 PM
Executivechap
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Post: #6
RE: Release Notes v1.0.0.118
And Jax isn't allowed to have an ACTUAL weapon!



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05-11-2011 02:41 PM
flamedance58
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Post: #7
RE: Release Notes v1.0.0.118
It's a skin. The skin doesn't necessarily have to do with the actual storyline. It could be what he looked like when he first started out and could have a real weapon.



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05-14-2011 03:56 AM
Razleth
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Post: #8
RE: Release Notes v1.0.0.118
(05-11-2011 01:31 PM)Executivechap Wrote:  And Jax isn't allowed to have an ACTUAL weapon!

He is, but he likes his lamp post too much to give it away.



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05-14-2011 06:43 AM
flamedance58
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RE: Release Notes v1.0.0.118
No, he literally ISN'T allowed to use a real weapon. If you read his storyline you'd know that he was so devastating with a real weapon that he'd win every single fight. I believe the League was thinking of removing him but instead he chose to use the lamp post as his only weapon to satisfy the people who were jealous.

However, since he's considered a "weapon master" he still kicks arse with it.

I would assume then that the skin is of his past when he could use a real weapon. Much the way the skins of all the characters are much an alternate-view of the champion.



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05-14-2011 11:52 AM
Vampire Poop
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Post: #10
RE: Release Notes v1.0.0.118
(05-14-2011 06:43 AM)flamedance58 Wrote:  No, he literally ISN'T allowed to use a real weapon. If you read his storyline you'd know that he was so devastating with a real weapon that he'd win every single fight. I believe the League was thinking of removing him but instead he chose to use the lamp post as his only weapon to satisfy the people who were jealous.

The ban on him using an actual weapon was lifted but he CHOOSES to still use the lamp post.


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