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League of Legends v1.0.0.120
06-21-2011 09:09 PM
(This post was last modified: 06-21-2011 09:13 PM by David.)
David
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Summoner Name: Monday
Post: #1
League of Legends v1.0.0.120
Quote:League of Legends will be updated during scheduled maintenance on 6/22 from 1:30AM until 8AM

League of Legends v1.0.0.120
Yorick, the Gravedigger
Omen of War: Yorick’s next attack will deal bonus physical damage and summon a Spectral Ghoul that deals additional damage and moves faster than Yorick’s other ghouls. While the Spectral Ghoul is alive, Yorick moves faster as well.
Omen of Pestilence: Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing damage and slowing nearby enemies. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed.
Omen of Famine: Yorick steals life from his target and summons a Ravenous Ghoul that heals Yorick for the damage it deals.
Omen of Death (Ultimate): Yorick conjures a revenant in the image of one of his allies. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them and give them time to enact vengeance.
Unholy Covenant (Passive): Yorick’s attacks deal more damage for each summon that is active. Meanwhile, Yorick’s ghouls deal some percent of Yorick’s Attack Damage and have some percent of his total health.

Annie
Fixed a bug where Molten Shield wouldn't trigger if the damage was shielded

Blitzcrank
When Blitzcrank grabs a champion with Rocket Grab, he will now attempt to attack them as well

Cho'Gath
Feast will now correctly show a particle on an enemy target when they can be killed by it

Evelynn
Hate Spike missile speed increased
Shadow Walk now applies a 3 second 30/35/40/45/50% slow instead of a stun
Malice and Spite
  • Passive heal reduced to 150/225/300 from 350/500/650
  • Attack speed bonus reduced to 25/50/75% from 50/75/100%

Fiddlesticks
Drain
  • Range increased to 475 to 450
  • Heal is no longer reduced if the damage is shielded
Dark Wind damage increased to 65/90/115/140/165 from 65/85/105/125/145
Crowstorm
  • Ability power ratio increased to .45 from .4
  • Channel duration reduced to 1.5 seconds from 2

Galio
Idol of Durand will now correctly increase its damage when the damage taken is shielded

Gangplank
Grog-Soaked Blade
  • No longer reduces healing and regeneration, but now slows movement speed by 7%
  • Now stacks up to 5 times, but duration reduced to 3 seconds from 10
  • Damage changed to 4-21 from 5-19
Parrrley
  • Fixed a bug where Parrrley could sometimes restore gold to other players
  • Now applies Grog-Soaked Blade
Raise Morale duration increased to 7 from 6
Cannon Barrage damage increased to 75/120/165 from 65/110/155

Garen
Recuperate
  • Fixed a bug where Recuperate could sometimes activate immediately after taking damage
  • Now marks Garen as being in combat even if the damage is shielded
  • Now shows the particle on Garen even if at 100% health

Heimerdinger
Fixed a bug where his turrets would not assist him if damage from an enemy champion was shielded
H-28G Evolution Turret mana cost reduced to 70/80/90/100/110 from 120/125/130/135/140

Irelia
Transcendent Blades
  • Now heals Irelia based on the actual damage dealt (instead of a % of the raw damage dealt), but the heal is not reduced if the damage is shielded
  • Heal versus Champions increased to 25% from 20%

Janna
Tailwind now deactivates while dead

Jarvan IV
Demacian Standard
  • Armor reduced to 10/13/16/19/22 from 10/14/18/22/26
  • Attack speed reduced to 10/13/16/19/22% from 10/14/18/22/26%
Martial Cadence damage reduced to 8% from 10%

Jax
Leap Strike attack damage ratio reduced to 0.7 from 1

LeBlanc
Fixed a bug where Leblanc's clone would be permanently disabled if disabled when it spawns

Kassadin
Nether Blade
  • Passive mana restore increased at earlier ranks to 8/11/14/17/20 from 4/8/12/16/20
  • Active changed to 20/30/40/50/60 (+0.15 ability power) bonus magic damage dealt on hit instead of 7/15/25/38/50 armor penetration

Malzahar
Null Zone
  • Damage reduced to 4/5/6/7/8% from 5/6/7/8/9%
  • Ability power ratio reduced to 1% per 100 ability power from 1% per 80 ability power
  • Cooldown reduced to 14 seconds from 16
Nether Grasp's ability power ratio reduced to 1.3 from 1.5

Miss Fortune
Damage that is absorbed by a shield now properly removes Strut

Mordekaiser
Iron Man's shield generation is no longer reduced if the damage done is shielded
Fixed a bug where Children of the Grave could steal enemy passive abilities permanently

Morgana
Black Shield magic damage absorbed adjusted to 95/160/225/290/355 from 100/150/200/250/300

Nidalee
Javelin Toss and Bushwhack will no longer target the wrong location when cast immediately after transforming back to human form

Nunu
Consume damage reduced at earlier ranks to 400/525/650/775/900 from 500/600/700/800/900
Ice Blast slow reduced at earlier ranks to 20/30/40/50/60% from 40/45/50/55/60%

Orianna
Clockwork Windup
Fixed a display error on the tooltip.
Fixed a bug which was causing Clockwork Windup to add less damage than intended
Fixed a bug with Command: Protect that was causing the shield particle to not display
Fixed several interactions with clones or unusual movement types

Poppy
When Poppy Heroic charges a champion, she will now attempt to attack the target immediately afterward

Rammus
Fixed a bug where Defensive Ball Curl had an ability power ratio

Renekton
Cull the Meek's heal is no longer reduced if the damage is shielded
Fixed a bug where damage absorbed by a shield wouldn't mark Renekton as in combat

Rumble
The Equalizer
  • Burning damage reduced to 100/140/180 from 120/160/200
  • Burning damage ability power ratio reduced to .2 from .25
  • Cooldown increased to 105/90/75 from 90/75/60

Shaco
Hallucinate clone now correctly benefits from critical strikes
Fixed the dance animation to loop properly

Sion
Cannibalism is no longer reduced if the damage is shielded

Sona
Fixed a bug where shields and Ignite could sometimes cause her spell sounds to get cut off early

Swain
Ravenous Flock now heals Swain for 50% of the actual damage he deals (instead of 50% of the raw damage he deals), but the heal is not reduced if the damage is shielded

Teemo
Move Quick is now removed even if the damage is shielded

Tristana
Fixed a bug where Rocket Jump's cooldown reset could fail if Tristana's damage output was fully absorbed by a shield

Tryndamere
Fixed a bug where Undying Rage improperly showed "Endless Rage!" to represent damage being prevented

Twisted Fate
Blue Card mana restore is no longer reduced if the damage is shielded
Loaded Dice now deactivates while Twisted Fate is dead
Fixed a bug with Gate where activating Zhonya's Hourglass during the channel time would not interrupt it

Udyr
Mana cost of shifting decreased to 55/50/45/40/35 from 75/65/55/45/35
Turtle Stance now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt), but the heal is not reduced if the damage is shielded
Phoenix stance's activation damage increased to 15/25/35/45/55 from 10/18/26/34/42

Urgot
Fixed a bug with Terror Capacitor where when attacking a champion, it was slowing for less than the tooltip stated
Fixed a bug with Terror Capacitor where when using Acid Hunter with Terror Capacitor, it was slowing based upon Acid Hunter's rank rather than Terror Capacitor (but for the correct 20/25/30/35/40%)

Vayne
Silver-Tipped Bolts will no longer interact with spell shields
Tumble bonus damage reduced to 40/45/50/55/60% from 55/60/65/70/75%
Final Hour
  • Movement speed bonus now triples instead of quadruples
  • Attack damage reduced to 25/40/55 from 35/55/75
  • Condemn damage reduced to 45/80/115/150/185 from 50/90/130/170/210

Vladimir
Transfusion
  • Cooldown adjusted to 12/10/8/6/4 from 12/10/8/6/3
  • Damage adjusted to 90/125/160/195/230 from 70/115/160/205/250

Warwick
Hungering Strike's heal is no longer reduced if the damage is shielded

Xin'Zhao
Crescent Sweep
  • Percent health damage reduced to 15% from 20%
  • Bonus armor and magic resist per champion hit reduced to 5/8/11 from 7/10/13

Items
Boots of Mobility will now mark you in combat for receiving/dealing any damage, even if it is shielded
Fixed a bug where Spirit Visage was granting too much bonus regeneration
Philosopher's Stone health regen per 5 reduced to 18 from 22.5 and mana regen per 5 reduced to 8 from 10
Eleisa's Miracle cost increased to 500 from 400
Quicksilver Sash cooldown decreased to 90 from 105
Hextech Revolver spell vamp reduced to 15% from 20%
The gold per 10 component of Philosopher's Stone, Heart of Gold, Kage's Lucky Pick, and Avarice Blade is now unique to itself

General
Fixed a bug where minions were playing their particles multiple times when attacking
Updated tooltips for many Champions
Lifesteal and spell vamp are no longer reduced if the damage done is shielded
Healing reductions now reduce lifesteal and spell vamp
Spirit Visage now increases your lifesteal and spell vamp
Maximum gold for killing a player on a long kill streak reduced to 500 gold from 1000
Minimum gold for killing a player on a long death streak reduced to 15 gold from 90 gold
Gold rewards for kills where the target is on a 3 kill or 3 death streak or less should give comparable amounts or even more gold than before
Experience granted for kills is now determined by the dying champion's level. Killing champions higher level than you will now grant more experience while killing champions lower level than you will now grant less experience. Killing equal level champions is unaffected
Wards and spawned minions that don't attack are no longer targetable/manipulated by spells (except Summoner Teleport). This means, for example, that wards will no longer be able to block Rammus' Powerball, Mushrooms will not block skillshots, and Jax is no longer able to Leapstrike onto a ward


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06-22-2011 12:58 AM
flamedance58
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Posts: 492
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Summoner Name: Briareos
Post: #2
RE: League of Legends v1.0.0.120
Oddly enough I think the biggest thing they did was:

The changes to Gold Items which'll hurt a lot of champs who don't farm.

The changes of Healing DeBuffs on Lifesteal and Spell Vamp.

The amount of gold you can get from kills.

And the fact they buffed Fiddle's Drain Frown



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06-22-2011 07:25 AM
Joshua
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Posts: 269
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Summoner Name: JoshuaTheFool
Post: #3
RE: League of Legends v1.0.0.120
It was a nice patch overall.
Liked the thing with spirits visage now affecting lifesteal and spell vamp
They totally changed the shield´s now.
And I loved Vayne´s new nerf, she totally needed that



Lock in your characters and let me explain
The tale of a man who's caused so much pain
Demacia is the place he was raised
If you listen to me you'll be quite amazed
To learn why he's the king of the Rift
The enemy, they're all scared stiff
The heart of a team on mid lane pushes
The reason your foes stay out of the bushes.
The heat of a battle, Garen appears
Down the top lane runs a river of tears
A beacon of light, watch his enemies run
On his back eighteen cloaks of the sun
The lane seems clear but it's hard to say
Is he in the bushes, is he MIA?
It's team fight time, he'll lead the charge
His scarf is long his sword is large.
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06-22-2011 09:44 AM
Ridley
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Posts: 184
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Summoner Name: RidleyOh
Post: #4
RE: League of Legends v1.0.0.120
they're making farming a really big deal here.
You either have to kill, a lot, or farm your ass off.
I'm worried for the people who can't farm well.
More worried for tanks.
They should increase assist gold or something for tanks.
There are still gold per second items but . .yeaa. .


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06-22-2011 11:59 AM
David
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Posts: 232
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Summoner Name: Monday
Post: #5
RE: League of Legends v1.0.0.120
I'm still surprised by the Nunu nerf. He's not as bad as people say he is, but he definitely didn't need a nerf as far as I'm concerned.


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06-22-2011 12:01 PM
Cheekbones
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Posts: 246
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Summoner Name: Cheekbones (EU Server)
Post: #6
RE: League of Legends v1.0.0.120
So they didn't nerf the only thing on Vayne I wanted them to actually nerf - Silver Bolts % damage.

I'm also unhappy they nerfed Malzahar harder than Vladimir - which really has more balance problems? Will of the Ancients is only 900 gold more than Hextech, so I don't see the Hextech nerf as that much of a problem to Vlad.

Irelia should have been hit harder.

Liking the Kassadin changes.

Udyr buffs will make a huge difference, imo.

Needs moar Ezreal love.


This patch could've been better.



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06-22-2011 09:26 PM
flamedance58
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Posts: 492
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Summoner Name: Briareos
Post: #7
RE: League of Legends v1.0.0.120
Do note that Ignite will fuck up Vlad or anyone's Heal, Natural Regen, Lifesteal, Spellvamp now.



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06-23-2011 09:57 PM
LoLAddict
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Posts: 23
Joined: Apr 2011
Summoner Name: Ezagex
Post: #8
RE: League of Legends v1.0.0.120
Hmm :/... Jarvan nerf, and an indirect Jarvan nerf... not so happy about that Frown...
I like how they nerfed Vayne, Rumble and Vlad though :P



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06-24-2011 12:57 AM
Sunaori
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Post: #9
RE: League of Legends v1.0.0.120
Malzahar didn't get hit as hard as I expected. Yay!



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06-24-2011 06:54 AM
Joshua
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Posts: 269
Joined: Apr 2011
Summoner Name: JoshuaTheFool
Post: #10
RE: League of Legends v1.0.0.120
Malz nerfs are quite acceptable even for malz players. A friend of mine who mains him wasn´t against the nerf at all



Lock in your characters and let me explain
The tale of a man who's caused so much pain
Demacia is the place he was raised
If you listen to me you'll be quite amazed
To learn why he's the king of the Rift
The enemy, they're all scared stiff
The heart of a team on mid lane pushes
The reason your foes stay out of the bushes.
The heat of a battle, Garen appears
Down the top lane runs a river of tears
A beacon of light, watch his enemies run
On his back eighteen cloaks of the sun
The lane seems clear but it's hard to say
Is he in the bushes, is he MIA?
It's team fight time, he'll lead the charge
His scarf is long his sword is large.
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