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  Varus, the Arrow of Retribution Revealed!
Last post by Amber - 12-06-2012 08:28 AM
3517 Views - 2 Replies

[Image: varus-base_thumb.jpg]

Summoners!

If you’ve been wondering what can happen when someone really, truly lets their dark side get the best of them, then look no further than Varus, the Arrow of Retribution. This dangerous combination between caster and ranged carry is equipped with a number of abilities designed to both whittle enemies down from range, and allow him to close in for the kill.

The lynchpin in Varus’ kit is Piercing Arrow – a long ranged skill shot attack that damages enemies in a line. Pressing Q will cause Varus to draw back his bow, reducing his movement speed, but steadily ramping up damage and range (up to a cap) until you left click to select a target. Through creative positioning Varus can either use this skill to pepper enemies with long range attacks or close out a kill on a fleeing enemy with a hard-hitting shot.

In lane, Varus’ unique combination of abilities gives him the ability to apply constant pressure to his opponent. Piercing Arrow allows him to both farm safely and damage enemy champions without fear of reprisal. Meanwhile, the area of effect healing debuff from Hail of Arrows complicates a support champion’s efforts to out-heal the attrition damage. When the time comes to move in for the kill, Living Vengeance keeps Varus’ Attack Speed high while he’s last hitting, enabling him to quickly stack up Contamination charges from Blighted Quiver in preparation for a finishing blow.

In team fights, Varus’ long range allows him to maintain safe positioning until he’s able to score a kill on an enemy champion. Once he’s picked off an enemy, the massive Attack Speed boost from Living Vengeance combined with area of effect crowd control from Chains of Corruption make him a truly terrifying sight on the battlefield.

[Image: 1.jpg][Image: OneGrayDot.jpg][Image: 2.jpg]

Abilities:

Living Vengeance (Passive): On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.
Piercing Arrow: Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
Blighted Quiver: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum health.
Hail of Arrows: Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their healing and regeneration.
Chain of Corruption (Ultimate): Varus flings out a tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.

[Image: 3.jpg][Image: OneGrayDot.jpg][Image: 4.jpg]

Lore:

For his incomparable skill with the bow and his unquestioned sense of honor, Varus was chosen to be the warden of a sacred Ionian temple. The temple was built to contain an ancient pit of corruption so vile that Ionian Elders feared it could envelop the island in darkness. Varus prided himself on his position, as only the most exceptional Ionian warriors were selected for the role. He lived with his family in a nearby village and led a quiet life of disciplined routine until the day the forces of Noxus invaded Ionia. Their shock troops left nothing but death and desolation in their wake, and the temple lay in their path. Varus was forced to make a decision. He was bound by honor to stay and defend the temple, but without him the village's few inhabitants could offer little resistance against the oncoming war machine. Gravely, he chose to fulfill his duty as a warden. The corruption could not be allowed to escape.

His arrows sundered the troops who tried to wrest the temple from him that day. However, when he returned to the village, he found that it had been reduced to a smoldering graveyard. Remorse at the sight of his slain family gave way to overwhelming regret and then to seething hatred. He swore to slaughter every Noxian invader, but first he needed to become stronger. He turned to that which he had sacrificed everything to protect. The pit of corruption would consume him wholly, as a flame devours a wick, but its abominable power would burn within him until he was lost. This was a path from which there could be no return. With grim resolve, he condemned himself to the black flames, feeling malevolent energy bond to his skin...and with it, the promise of ruin. He left, seeking the blood of all Noxians involved with the invasion, a grisly task that eventually led him to the invasion's most infamous perpetrators in the League of Legends.

''The life of an arrow is fleeting, built of nothing but direction and intent.'' - Varus

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  Champion Sneak Peek - Varus, the Arrow of Retribution
Last post by Amber - 12-05-2012 06:43 AM
2725 Views - 1 Replies

When the world turns its back on you, sometimes you have no choice but to answer with stone-cold revenge. No one knows that better than our newest addition to the League, Varus, the Arrow of Retribution. Wielding a powerful bow consumed by dark magic and an unrelenting thirst for vengeance in his heart, Varus is primed to leave a wasteland of fallen foes in his path.

[Image: Varus.jpg]

Candidate: Varus
Date: 7 March, 22 CLE

OBSERVATION

He absorbs his bow, lest he be tempted to use it in the Institute Of War; it slithers into his palm to rest. The polish of the chamber is immaculate, so that in its ornamental shields and blades his form can be seen reflected; "his" form, though he can never recognize it as his own. His arms disappear into black gauntlets of a liquid that can’t entirely decide on a shape; brackish muck creeps from his toes nearly to his navel, scabbing over into plates.

What might seem purely black is, upon closer inspection, almost infinitely complex in color; it travels his surface like an oil. Varus wonders if it might have claimed more since yesterday, lapping as it does at what pure flesh remains. He decides that he is, on the whole, satisfied with their arrangement - even if mirrors show him a creature like this.

I am not broken, he tells himself. Not broken. I simply have a different shape.

REFLECTION

Teaching is learning.

Showing Theshan where to hold the bow, how to draw, and how to remember his breath gave Varus a better understanding of these things himself. His son would need to know these things for himself; his father had been anointed Temple Guardian, after all. He wouldn't always be there.

Varus wasn't there now, strictly speaking; none of this was real, and his clever eyes knew it.

This was some game Summoners played to amuse themselves with aspirants to the League. But here was his son, blessedly alive. He tousled the boy's warm hair. Varus knew what was coming, and he took such blessings where he could. The two of them looked up the hill, up, until they saw the Temple itself.

It was older than the village, much older. A statement from a bygone era of plenty, there was no pragmatism in its construction.

"A Pit of Pallas," said the son who was not his son. "There is a Pit of Pallas there."

"I did not know it at the time, but yes," replied Varus.

"They left a single man in its defense?"

"They did."

Much surprised him about his new role. The old prayers he'd said every day since he was a boy, it seemed, were missing a few grave syllables; the Elders had been holding out.
Tattoos of the clever Owl, applied to the face, chest, and arms had altered his perception; this too was surprising. Then, there was The Pit. Round, and just five feet across, it was hard to imagine that this featureless disc could be the source of so much concern.

He was most surprised, perhaps, when - on his first night's vigil - it began to speak.

Not with words, no - words would have been much easier to deflect. It spoke in moments, mostly: images, sensations. It knew of people, it could taste them on the air. It knew that they had a hive at the base of its hill, where they writhed in their nonsense bodies. Varus could sense its confusion, and something like hurt; the isolation of the temple had accrued in it. It wanted to show him something he would like. It wanted to make something for him. Its urge was to please.

This was not the "implacable beast" he had been sworn to contain.

Once, as Varus entered the sanctum to perform the morning's Rite of Sealing, he was made to see himself, surrounded by others of his village, standing with a young man's vigor while those around him
withered like crops, their skins falling off like sacks. He could sense that it seemed somehow pleased with itself.

"Now?" it offered, confident in the reply.

"No," replied Varus.

When it spoke next, he ceased to exist in the present altogether. Instead he waded through ankle-high blood, the ripples he made growing and rising until they roared and crashed. He heard a voice, then, or the idea of a voice, which said, pleadingly, "Now?"

The bite of the incense, with its teeth of rosemary and oak, cut through the vision. He fell back on the palms of his hands, turning and scrambling to load the brazier. It tipped on its copper chain, spilling and searing his hands.

"NOW?"

It crashed against his mind, but the Owl asserted itself. It gave him will enough to pull himself along the mazelike walls to the doorway, where he could see the village burning; again, he had to see it all again.

He ran, though he didn’t entirely know why; there was a part of him that thought if he took this path, slid down this face instead of that, maybe it would be different. Perhaps he would not find his broken wife alongside his broken boy alongside his broken bow; perhaps he would not pick up that bow and bring it back to the Temple.

He was wrong.

He was given a vision then of a thousand, thousand dead. It was a wedge pounded through his ribs and into his heart. He fell to his knees.

"Now?" It was almost a whisper.

"Now," Varus whispered back. "Now, **** you."

And when he did so it broke a dam deep in the earth, so that the placid disc of the pool reached up from its heart and splashed out, leaving jags of hot black glass standing wherever it touched. It was flowing through the air, around the curling smoke until it struck Varus off his feet. It peeled his hand, digesting it, consuming the bow. It ate both arms, and both legs, stopping out of... respect, if respect it may be called, for the Owl; it would not surpass the markings. In a moment of detached madness, Varus wondered how long that would last.

The Reflection wavered, and a summoner panted with exertion; the images wrested themselves from their bindings, careening through a nightmarish series of scenes with an animal immediacy. The room solidified, rendered overbright by the alien senses which collected the last few years of Varus’ grim past:

Only the tips of each of his toes touched the ground; Varus knew the force couldn't be far. When he overtook them, the cart at the head of the column had the wisdom to encourage its horses. Those without wisdom, or those cursed by circumstance, began to die with terrible speed.

As Varus slowed, an apparatus with a bow's purpose, if not its shape, leapt to life for the first time at his wrist. He needed not be instructed in its use; a man was instantly pierced, burst like a wineskin. This proved a true inspiration to his fellows, who found within themselves a speed they never knew possible; though even at this speed, they were still beings of flesh and blood. Insufficient.

Though what it fired wasn’t an arrow, it behaved as one; it ruined as one, travelled through the Noxian insignia, out of one gasping soldier and into another, exploding with six thirsting tongues that gripped and snared. With every death Varus shot faster, until by the end there was no sense that each shot was discrete. The Prey simply ran until it fell. It was elegant horror.

Time passed quickly. There were more hunts, and more blood; mercies were promised, but withheld. Darkness swirled with the scent of wet leaves, oddly sweet, the broken bodies of men and women rendered wholly abstract in the course of their annihilation. Varus knelt over a sundered cart to seize a communique, pierced through by one of his sharp tendrils; it revealed the names of yet a few more Noxian dogs, responsible for issuing the order...

The ****ing order. What they took from him he would repay a thousand-fold.

A summoner stepped forward, her mask of judgment impassive, her presence sweeping away the last threads of the vision. "Your purpose here is clear. You have discerned that among our Champions there exist Noxian agents. This, all of this," she waved her hand, "is the prosecution of some vendetta."

"You understand, of course, that your vengeance is not the purpose of this League?" she said, eyes narrowed.

"By now, you surely realize," said Varus, or the amalgam which stood before them cloaked in Varus, its tongue swollen and black.

"It is the only purpose I have left."

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  Hecarim, the Shadow of War Revealed!
Last post by Amber - 04-15-2012 10:56 PM
2598 Views - 1 Replies

[Image: Hecarim_base.jpg]

Summoners!

If you’ve been clamoring to add more heavy cavalry to your League of Legends lineup, Hecarim, the Shadow of War has arrived to help you round out your roster. This high mobility fighter features excellent ganking and initiation potential, giving him great flexibility throughout the game. And what’s more, he’s a massive centaur with a host of ghost cavalry ready to trample his opponents under hoof!

So to help deliver your spectral warlord into the fray, Hecarim also boasts a compliment of abilities tailored to allowing him to move at frightening speeds and close distance rapidly. Devastating Charge gives Hecarim a short boost of movement speed to initiate a fight, chase down a fleeing enemy, or even escape when a battle goes south. His Onslaught of Shadows ability can serve to disrupt the enemy ranks in a team fight as well as land Hecarim in prime position to begin laying down heavy area of effect damage. Meanwhile, his Warpath passive gives him a little extra punch for each point of Movement Speed item you acquire, making some of the speedier items into more attractive choices.

In addition to filling out his role as an initiator, Hecarim’s kit also gives him great versatility. His ability to create havoc in an enemy team by laying down area of effect damage makes him a powerful presence in a team fight. Additionally, the speed boost he receives from Devastating Charge can either serve to initiate a gank from the jungle or to escape from an enemy’s gank attempt in a solo lane. Wherever you choose to field this imposing new champion, we think you’ll be happy to have him in your stable!

[Image: hecarim12.jpg][Image: OneGrayDot.jpg][Image: hecarim2.jpg]

Abilities:
  • Warpath (Passive) – Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
  • Rampage – Hecarim cleaves nearby enemies dealing physical damage.
  • Spirit of Dread - Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
  • Devastating Charge - Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
  • Onslaught of Shadows (Ultimate) - Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror.

[Image: hecarim14.jpg][Image: OneGrayDot.jpg][Image: hecarim5.jpg]

Lore:

Since his first sighting on the northwestern shores of Valoran, the towering, armored specter known as Hecarim struck a chilling fear into the hearts of all who laid eyes upon him. No one had ever seen anything like his titanic, ethereal form before, and the mystery of his sudden arrival was deeply unnerving. When Hecarim began to march eastwards, leaving a trail of desolate, lifeless ground behind him, the villagers of the plains fled their homes for the safety of nearby Demacia. In the city's now-overcrowded taverns, rumors about this inhuman phantom spread in hushed whispers. Some claimed that he was the vengeful shade of an ancient warrior, intent on destroying all living beings; one man insisted that they had seen him leading an entire legion of spectral cavalrymen; others still believed him to be the creation of some hateful necromancer. One Demacian commander, seeking to dispel the terror that had gripped the city, assembled a few of his finest soldiers and rode out to turn back or destroy Hecarim.

The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: ''This is merely the beginning. No mortal army can withstand the might of the Shadow Isles.'' With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.

''You don't understand...the shadows will consume us all...'' - Former Demacian Commander

http://na.leagueoflegends.com/news/hecar...r-revealed

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  Art Spotlight - Hecarim, the Shadow of War
Last post by Amber - 04-13-2012 07:33 AM
2017 Views - No Replies

Sometimes an artist’s job can be so challenging that it really takes some determination to hit your stride. Other times, however, inspiration strikes like a heavily-armored, spectral warlord riding over you at full gallop. At times like those it’s best to just lower your lance, dig your spurs in and show some swift, determined follow through.

This high-speed rendition should be enough to convince you that Hecarim, the Shadow of War, isn’t just a dark horse!


http://na.leagueoflegends.com/news/art-s...shadow-war

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  Champion Sneak Peek - Hecarim, the Shadow of War
Last post by Amber - 04-09-2012 06:28 AM
4087 Views - No Replies

The staff at Riot Games make every effort to ensure that our stable of champions is as diverse as possible. Still, even after the addition of Sejuani to the League of Legends, there are those cavalry enthusiasts out there who would contend that the greatest warriors ride horses. For you purists, we’d like to propose an alternative point of view. It is our opinion that the most epic warriors are themselves at least 50% equine. And as evidence of this theory it is our pleasure to present Hecarim, the Shadow of War.

[Image: Hecarim%20MiniSplash.jpg]

So if you enjoy leveling your lance and charging headlong into the brunt of the enemy ranks leaving only the trampled corpses of lesser foes in your wake, we’re pretty sure that Hecarim, the Shadow of War will have you chomping at the bit come next patch!

http://na.leagueoflegends.com/news/champ...shadow-war

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